The most important steps and secrets in character creation
Dmitry Gaborak
Insomniac Games, USA
: J Comput Eng Inf Technol
Abstract
Introduction:
Portfolio and projects I’ve worked on.
• Demonstration a real production/personal assets and elucidation.
• Practical theory of 3D character development.
• Creation characters and creatures for Games and Film and difference.
• Nowadays and the future industry/job trends.
Demo:
• The birth of a Concept Idea.
• Blocking rough and searching forms.
• Middle details and main parts of the design.
• Polishing and micro details.
• Visualisation/Rendering.
• Post-editing enchantment.
Biography
Dmitry Gaborak is Senior Digital Artist in Insomniac Games at Los Angeles, USA. Presently works on upcoming Spider-man video game exclusively for PlayStation 4. He has been working for video-game and film industries for over 12 years: in-house with Industrial Light & Magic (Disney), Gameloft and as freelancer with Microsoft, Sony Computer Entertainment, Warner Bros. and HBO, to name a few. He had a honor to contribute to well-known titles such as “Evolve”-Game of the Year 2014, “Halo 5”-the fastest selling Microsoft game in the history, “Batman Arkham Knight”, Warcraft film and many-many others.
Email: neverwintered@hotmail.com