3rd International Conference on Computer Graphics & Animation

November 07-09, 2016 Las Vegas, USA

ScientificTracks Abstracts

J Comput Eng Inf Technol
Engaging students while encouraging focus, and time management in the computer arts classroom
Matthew Johnson
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J Comput Eng Inf Technol
The synthesis of 3D software in fine art
Lauren Carr
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J Comput Eng Inf Technol
Enhancing the dimensional accuracy of a low-cost 3D printer
Paolo Minetola, Luca Iuliano, Eleonora Atzeni, Alessandro Salmi1 and Massimo Ippolito
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J Comput Eng Inf Technol
Cyber performances, technical and artistic collaboration across Internet
Jiri Navratil
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J Comput Eng Inf Technol
Crowd simulation: Overview and applications
Leonel Antonio Toledo Daaz
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J Comput Eng Inf Technol
Designing backwards: Rethinking complex issues in animation
Farley J Chery
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J Comput Eng Inf Technol
The most important steps and secrets in character creation
Dmitry Gaborak
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J Comput Eng Inf Technol
Query-by-Gaming: Interactive spatio-temporal querying and retrieval using gaming controller
Ramazan S Aygun
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J Comput Eng Inf Technol
Texture recognition using a multi-scale local mapped pattern
Boaventura I A G, Boaventura M, Colnago R C and Viana M
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J Comput Eng Inf Technol
Preserving the collective memory and re-creating identity through animation
Inma Carpe
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J Comput Eng Inf Technol
Sketch-to-Box: A new character modelling technique
Ismail Khalid Kazmi
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J Comput Eng Inf Technol
From print design to virtual reality
Linh Dao
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J Comput Eng Inf Technol
Nested Cages
Leonardo Sacht
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J Comput Eng Inf Technol
On some possibilities of studing characteristics of periodic signals based on cluster analysis
V Znak
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J Comput Eng Inf Technol
Image based rendering - A walkthrough
Vishal Verma
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J Comput Eng Inf Technol
Scanned human body model realistic pose deformation
Shuaiyin Zhu and P Y Mok
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J Comput Eng Inf Technol
A part-detection based and CRFs embedded deep neural network for human parsing
Y H Zhou and P Y Mok
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