2nd International Conference on Computer Graphics & Animation

September 21-22, 2015 San Antonio, USA

ScientificTracks Abstracts

J Comput Eng Inf Technol
Virtual instruction: A new approach to educating the 3D artist

Benjamin J Rosales

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J Comput Eng Inf Technol
Building an animation production course for university animation students

Sean McComber, Eric Farrar, Todd Fechter and Kyoung Lee Swearingen

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J Comput Eng Inf Technol
Connecting 3D animation and fine art

Lauren Carr

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J Comput Eng Inf Technol
Teaching computer graphics by application

Carol Luckhardt Redfield

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J Comput Eng Inf Technol
Exploring innovative technology: 2D image based animation with the iPad

Jennifer Coleman Dowling

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J Comput Eng Inf Technol
Maya special effects for films and commercials

David Xu

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J Comput Eng Inf Technol
Animation as art in motion

Will Kim

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J Comput Eng Inf Technol
Animation & neurocinematics: The visible language of E-motion-S and its magical science

Inma Carpe, Ed Hooks and Susana Ram

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J Comput Eng Inf Technol
Character animation using genetic algorithms

Benjamin Kenwright

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J Comput Eng Inf Technol
The challenges faced by the Arab animation cinema

Tariq Alrimawi

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J Comput Eng Inf Technol
Abstraction and stylized design in 3D animated films: An extrapolation of 2D animation design

Daniel N Boulos

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J Comput Eng Inf Technol
Robust animation instruction for the ‘uneducated’ freshman

Matthew A Tovar

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J Comput Eng Inf Technol
Criteria to define animation: A review of the definition in the advent of digital moving images

Omar Linares

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J Comput Eng Inf Technol
Level of detail for crowd simulation

Leonel Toledo

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J Comput Eng Inf Technol
Starting at the simulation: Learning from digital tools and hybrid processes

McArthur Freeman

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J Comput Eng Inf Technol
Tactile visualization

Howard Kaplan

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J Comput Eng Inf Technol
Artistic data visualization in the making

Rebecca Ruige Xu

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J Comput Eng Inf Technol
Pushing the physical arts deeper into real-time rendering

Scott Swearingen and Kyoung Lee Swearingen

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J Comput Eng Inf Technol
Render passes: Taking control in CG compositing

Tom Bremer

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J Comput Eng Inf Technol
Virtual reality based safety system for helicopters

Omar Khan and Paul Huang

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J Comput Eng Inf Technol
Judging female facial beauty by computer

Ching Y Suen

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J Comput Eng Inf Technol
Uncertainty quantification in computer vision problem: Application to transportation

Fouad Bousetouane

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J Comput Eng Inf Technol
Multi-scale local mapped pattern for spoof fingerprint detection

Ines Aparecida Gasparotto Boaventura

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J Comput Eng Inf Technol
Virtual reality for persons with disabilities: Current research and future challenges

John Quarles

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J Comput Eng Inf Technol
Facial recognition and emotion detection in environmental installation and social media applications

Russell Pensyl

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J Comput Eng Inf Technol
Building educational augmented reality game app

Sunil Thankamushy

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J Comput Eng Inf Technol
Participatory museum experiences: Augmented

Adam Watkins

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J Comput Eng Inf Technol
The virtual normative body: Fact or fiction?

David Mesple

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J Comput Eng Inf Technol
Automated morphological analysis of human sperms cells according to WHO standards using computer graphics and computer vision algorithms

Waqas Hussain

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J Comput Eng Inf Technol
GPUMLib framework: Using the GPU to empower machine learning research

Noel Lopes

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J Comput Eng Inf Technol
Shadow shooter - All-around shooter game with E-Yumi 3D

Masasuke Yasumoto

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J Comput Eng Inf Technol
Creative texturing and evolutionary tools

Jingtian Li

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J Comput Eng Inf Technol
The gamification of modern society: Digital media’s influence on current social practices

Matt Dombrowski

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J Comput Eng Inf Technol
Story-telling through lighting in animated films

Kyoung Lee Swearingen

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J Comput Eng Inf Technol
Visual translation

Yvonne Cao

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J Comput Eng Inf Technol
Graphic design in the classroom: Adjusting to educate the new digital generation

Matthew Johnson

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J Comput Eng Inf Technol
Haptic real-time interactive animation, sound and more

David Mesple

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J Comput Eng Inf Technol
Core Theory: From chalkboard to full immersion

John Carter

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J Comput Eng Inf Technol
The Research of the Correlation between Camp Board Game Character Mechanic and the Players’ Emotional Responses - Using the Lupus of Tabula as an Example

Meng-Dar Shieh and Wu Ssu Yi

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J Comput Eng Inf Technol
3D projects perceived in commerce

Zoila Donnesy

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J Comput Eng Inf Technol
One on One: A completely new individual cricketing style and game design

Sumedh Ojha

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